Pulse Path

Two rounds. Same six links. Build the strongest paths you can.

Your goal

You get two rounds, and the same six links in both. What changes is where you put them. Send as much Pulse DMG as you can to the TARGET. Nothing upgrades and no link ever gets stronger, so where you place your six links is the only thing that moves your score.

You build a path one link at a time by tapping a space. Some paths run straight down. Others divide into two lanes and recombine, or loop back through the same spaces more than once. The path decides its own shape — you decide what goes where, and you can leave a space empty.

Two rules apply everywhere. Every space you put a link in drains a little Pulse DMG, helpful links included, so a link has to be worth more than it costs. And every path has a Max Pulse DMG — anything above it is thrown away.

a path, node by node. Tap any node
spaces you fill: your six links, one per space
lane 1
lane 2
these two apply to every path, everywhere

Tap a nodestart here

Every node on the left is one piece of a path: a link you place, a rule the pulse obeys, or the two ends of the path itself.

The map has the same shape as the paths you are about to build.

Each space on a path shows Pulse DMG before → after, so you can always see where it went.

Before we begin

1. What is your main goal?

2. How do you think you will raise your score?

Player code

One ask

When you finish, hit Submit run data. That is the whole point of this page. There is a box next to it for anything you want to tell me.